When Epic Games launched Unreal Engine 5.7 (UE 5.7 from now on in this article) a month and a half ago, it immediately appeared to be a significant improvement in various regards, at least on paper. The addition of Nanite foliage, although experimental, was very exciting, while the MegaLights feature promised to increase the number of dynamic shadow-casting lights that developers could add to their games without crashing the frame rate. Last week, YouTuber MxBenchmarkPC tested UE 5.7 against UE 5.4 in a tech demo set in Venice, Italy, and noticed measurable performance gains. Would these additions and changes still […]
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