Once upon a time, there was the MMO (Massively Multiplayer Online) Golden Age. During those years, some of the largest and most renowned gaming studios were willing to make massive investment bets in the development of new MMO games, easily justifying them with the genre’s burgeoning popularity. After the pioneering times of classics like Ultima Online, EverQuest, and Dark Age of Camelot, it was the arrival of Blizzard’s World of Warcraft that truly turned the interest of many millions of players toward the genre. Until its launch, the most popular games had peaked at between 250,000 and 500,000 subscribers; World […]
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