Earlier this week, Sucker Punch confirmed that Ghost of Yotei would last roughly as long as Ghost of Tsushima. Now, in another pre-release interview, the Seattle-based development studio has discussed the map size. Speaking with Automaton Media, Sucker Punch revealed to have adopted the same vision. They didn’t want to have to produce filler content for a much larger map. However, they did make sure to make the map feel grander, which is appropriate since this setting is much larger in real life than that of the previous game. Jason Connell, Co-Director of Ghost of Yotei, explained: Even though the […]
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