The Outer Worlds 2 may be a sequel, but it’s definitely doing some things differently than its predecessor. One of those things is the ability for players to ‘respec’, that is to say, to change their allocation of perks, traits, and whatnot. The first game supported that, but the new game director Brandon Adler, who did not work on the original The Outer Worlds (but has credits in Obsidian RPGs like Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, Pillars of Eternity and its sequel, and Avowed), has a different view on the matter. Speaking to RPG Site, he explained: […]
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